Welcome to Driving the Green, a blog about golf course architecture visualization using 3D and games technologies. All comments are welcome. To become a friend of this blog scroll down the bottom of the page and look on the right hand side of the footer.

Tuesday, June 9, 2009

BWR with HD textures – a teaser

Here are a couple of screenshots after some initial testing using hi-res 1024 x 1024 textures on the Blackwolf Run plot.


bwr_1024a 




bwr_1024b
NOTE: The bunker hasn’t as yet got a high resolution texture.

[UPDATE:] Here is a screenshot of the par 5 16th. The texture color isn’t right yet but it gives an idea of how the hi-res textures handle the humps and bumps that dominate this superb hole.

bwr_1024c_16fwy[1] Click any image for the full size version (approximately 1400 pixels wide). 

Finally an update on progress on the course. Currently a lot of work is going into tasks like doing the myriad of cartpath’s adding the many humps and hillocks to the course. The course has a very strong links like feel to it with areas that resemble dune hills like on the classic Irish and Scottish links courses though not as sandy.

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Lindsay Addie:
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